Sweet Dreams
A kind old man has offered to make some candy just for you, and you get to pick the ingredients! Suddenly you find yourself dreaming about a candy themed procedural dungeon.
Controls:
ESC - Access menu
WASD/Arrows - Movement
SPACE - Open chest
Ingredient explanation:
Size - Determines how many rooms the dungeon will have (50, 100, 150).
Colouring - Determines the visual theme of the dungeon and what enemy types you can encounter.
Sweetener - Determines the frequency and difficulty of enemy encounters.
Flavour - Determines the number of chests in the start room (2, 1, 0).
The options get harder as you go down each list.
Credits:
Programming and Writing by Sky Gamby-Haycock and Marco McGowan
Game Art by Lord Dredlam
Music by KawzS
Concept Art by Loxmer
Status | Released |
Platforms | HTML5, Windows, macOS |
Author | Marco McGowan |
Genre | Adventure |
Made with | Unity |
Tags | Creepy, Exploration, Roguelike, Touch-Friendly, Turn-Based Combat |
Development log
- New PortsJul 16, 2022
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